Slicing effect using ramps in Maya E-mail
Written by Dzordz   
Monday, 21 August 2006
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Slicing effect using ramps in Maya
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In this tutorial I'm going to show how to make slicing effect using simple shading networks.

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First create some geometry. You can use any type of geometry.

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Then go to the hypershade and create lambert shader. Assign that shader to the objects.

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Then create ramp texture, but check as projection check box.

* Projection uses placement objects in 3d space to project image onto the object. This is usefull when we don't want to mess with UV's.

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As you can see there are 4 new nodes. Projection1 node takes image info from ramp1, and placement info from place3dtexture1

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Connect projection1 node to lambert1.transparency

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