Creating an Axe Using Nurbs In Maya E-mail
Written by Dzordz   
Thursday, 04 January 2007
Article Index
Creating an Axe Using Nurbs In Maya
Page 2
Page 3
In this tutorial I will show you how to use nurbs curves and surfaces to build simple axe.


 


 

 

Image

 

 

Start with nurbs cylinder, scale it to create handle.

 

 

Image

 

 

Go to edit nurbs/rebuild surface option box, and choose linear degree for U.

 

 

Image

 

 

Then go to isopram selection mode (hold right click on object, choose isopram). Now we will create the top of the handle so, select one isopram near the top, and go to edit nurbs/insert isoprams option box. Make sure that mode is at selection. This will create new row of CV's.

 

 

Image

 

 

Then select the top row (row is CV's is called Hull)

 

 

Image

 

 

Scale it to create the top, and ad some more hulls.

 

 

Image

 

 

 

Image

 

 

Scale two hulls

 

 

Image

 

 

Create the rest using same technique.

 

 

Image

 

 

Now the blade. Create curves to define the blade's edge. You can use CV curve tool or EP curve tool. I prefer CV curve tool. Define top and bottom edges with same number of cv's. Also in tool settings (second icon from the right in the shelf), make sure that cubic is checked.

 

 

Image

 

 

 

Image

 

 

 

Image

 



 
< Prev   Next >